Creation
From From The Ashes
Contents |
Start
ALL GEXES SENT IN TO ANY LIST MUST BE PRIORLY COMPRESSED (IE ZIP, RAR, 7z, etc) OR THEY WILL NOT BE ACCEPTED!!
Picks/Rolls must be emailed in the night they are witnessed. If they are not, those picks will not count and the player in question will have a zero pick. If a member of Staff is not comfortable emailing in a players picks, do not watch rolls for them.
Picks
Upon entering the LARP, your first character will be allotted 4 picks (picks cannot be saved for a future character). Once these are spent they are gone. For future characters you will be allotted 1 pick for gen and 1 pick for clan. Additional picks may be paid for at a 3 point per-pick basis.
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d20 |
Pick |
Generation |
Age*** |
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1 |
0 |
12th |
0 |
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2-8 |
1 |
11th |
1 |
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9-13 |
2 |
10th |
2 |
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14-17 |
3 |
9th |
3 |
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18-19 |
4 |
8th * |
4 |
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20 |
5 |
7th ** |
5 |
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Revenants cap disciplines at Advanced. No Ghoul/Revenant will ever have elder powers.
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Clans |
Ghouls & Basic Revenants are not pickable for generation, if you want age, talk to an ST. |
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Pick |
Clan |
|
0 |
Brujah, Caitiff, Nosferatu, Toreador & Ventrue / Standard Ghouls |
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1 |
Gangrel, Lasombra, Malkavian & Tzimisce / 'bound' Revenants |
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2 |
Giovanni, Ravnos & Tremere / Kinfolk Ghouls |
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3 |
Assamite Warrior, Gangrel Bloodlines & Setite / 'rogue' Revenant |
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4 |
Assamite Vizer, Cappadocians, Laibon, Old Clan Tzimisce, Salubri Warrior & Setite Warrior / ‘bound’ Rare Revenants |
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5 |
Assamite Sorcerer, Gargoyles, Lamia, Salubri Healers, Setite Sorcerer, & Tzimisce Koldun / ‘rogue’ Rare Revenants |
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Not |
Tlacique, Nagaraja, Baali, Samedi, Harbingers, Free Gargoyles, Kiasyd, Dhampir, Ahrimanes, Blood Brothers, Children of Osiris, Daughters of Cacophony, True Bujah, Daitya & Eastern Vampires |
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Others |
Others not listed “may” be allowed, with a good background and majority staff approval. |
Modifications to Picks
An apostate to any clan raises the Clan pick to one above the chosen clan or one above your original clan (whichever is higher), and requires the Apostate Merit (2 point) & majority staff approval. Independents remain unaffected, Sabbat does not exist in the time game is played. This merit does not confer the change in disciplines, but can give rationale for Additional In Clan with staff approval.
Rolls
Rolls consist of using your picks to roll a d20 to get your picks, and will indicate levels 0-5. The numbers occur with frequency consisted with the rarity those levels grant. Below are the rules for picks off a d20:
The process of making rolls is simply deciding which of your picks you wish to risk at the time. You take the highest number for your result in any roll if there are multiple picks used for Clan or Gen. You may select anything at or below the level you drew of course (you don't have to use your three if you want something that is at level 2 instead). You only get a single result no matter how many picks you use (you can't use four picks in clan and add it all together). Should you not have any picks or elect not to spend them, then you must create a character as if you had drawn zeros across the board. To encourage more common clans and Gen if you pick high and would like to play something lesser then a 3 PP per level bonus will be awarded; this also must be recorded on the new sheet at approval time.
Once the rolls are done, character creation commences, per the book with the changes outlined in this packet. We recommend highly that you only create CONCEPTS for characters prior to creation since you only get one shot with your picks before they are used.
Ghouls also require picks, as above. If you are not a "rogue" revenant, you are assumed to be at least one-step blood-bound to a "traditional" Tzimisce, and must be clan-loyal.
Recommendation for New Players:
The staff of From the Ashes recommends that novice players create a Ghoul character for their first character, with an In Character (IC) Regnant. This will allow a new player to gain an understanding of how the game is played while under the wing of a veteran player. If the new player would like to continue playing the ghoul, that is absolutely fine. Just remember, IC embraces do happen for various reasons – good or bad.
Character Creation Resource Guidelines:
When creating your character, you may only draw material from the following books: Faith and Fire, your Clan Books, The appropriate Road Book and either High or Low clan Book. Any book that does not state Dark Ages will be with ST approval only. Do keep in mind that just because one thing is allowed from a given book, does not mean everything is automatically approved from that book, all powers/merits (etc) are still subject to Staff approval.
Backgrounds/Free Traits: All characters get 75 build for their background. If the Background is not turned in within a month of the character entering play the staff will reduce the character down to the Book creation found in Faith & Fire.
'Out of clan disciplines at character generation are available only with staff majority approval & a turned in background. Only one Elder and one Master (given the Generation) can be purchased at character creation.
'Negative Traits: Taking a Derangement or reducing the character’s Humanity/Road score by one counts for two of the five Negative Traits, each. A player may choose to take more, but her character will not be awarded any points above the limit.
Status: Status can be bought at character creation using the following method.
Initiated and proven is free or given in game (depending on background).
You can buy one additional status at the cost of 1 XP.
Further Status can be bought at the cost of current level +2 (IE someone at 2 buying to 3 spends 4 XP for their 3rd status). One can buy two additional status in this way, allowing someone to start with 4 purchased status.
Clan Status are at a one for one exchange.
PC Mortal and Ghoul Creation Rules
Character Creation:
The rules for creating mortal and ghoul characters in LotH: R are followed with the following exceptions.
Abilities: 5 total
Backgrounds: 5 Backgrounds (NPC retainers do not get backgrounds)
Willpower: 3 Willpower for Mortals, 2 for Ghouls (Hedge Mages being partially awakened have a max willpower of 10 rather then the standard 5 for mortals.)
Freebie Points: PCs follow the same rules as above for backgrounds, retainers go by book freebies for creation.
Ghoul Characters: Ghouls have the following statistics:
The trait cap is 9 for Primary, 8 for secondary & 7 for tertiary.
A Ghoul’s Willpower rating maxes out at five Traits, as does a mortal.
Ghouls or mortals do not get free starting lores, unless their regnant would have taught them.
Ghouls may purchase the following Disciplines:
Celerity, Fortitude, and Potence or any in clan discipline of their regnant excluding Thaumaturgy or Necromancy/Mortis. They may not naturally learn any other Disciplines without the Merit Learn Other Disciplines and they need a teacher for any other discipline they are learning.
If their Regnant is of the 10 Generation or weaker, the ghoul is restricted to the Basic level of any Discipline. If however, he is of the 8 or lower Generation, they may possess up to 2nd Intermediate of any Discipline they are able to learn. Advanced are restricted to Revenants only, with Elder or higher restricted to Cainites only.
Ghoul character experience expenditures are the same as those for Vampires, located on pg. 124 of LotN: R, with the exception of Discipline costs, which goes by the rates in LotH: R.
Revenant Characters:
Revenant characters are written up as ghouls, with the following exceptions:
Discipline Costs: Disciplines costs, up to the Revenant's Age Background limit, are as per pg.124,LotN:R for only the in-clans for that Revenant line. If a revenant is also a ghoul they may purchase outside disciplines (including in-clans from their regnant) as the ghoul rules listed above.
Merits and Flaws:
Here are the Merits and Flaws allowed to Ghoul characters from Liber des Goules along with any modifications to them:
Damned Visage - This merit now cost two free Traits, but functions exactly the same way as described in the book.
Learn Other Disciplines-This merit allows a Ghoul to learn any of the eight base disciplines: Auspex, Animalism, Celerity, Dominate, Fortitude, Obfuscate, Potence and Presence. The cost is one more than it would normally cost the Ghoul to purchase a Discipline. The character must have an in-game teacher or an appropriate Mentor to learn each level. This merit works for these disciplines ONLY!
Attuned to the Blood -5 XP - Discipline costs for ghouls may be reduced to +1 from "Vampire Normal, this however removes all access to any and all Numina (Hedge magic, True Faith, etc.)
Animal Ghouls
If an animal is embraced, it is in permanent Wassail without a way of being pulled out (as animals, even domesticated ones will be completely taken over by the Beast on embrace).
PCs may take animal ghouls separate from the normal retainer background. Factors affecting the ability to obtain animal ghouls are: the PC's humanity, Animal Ken, Animalism, and Inoffensive to Animals merit.
Blood Pool
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Health Levels
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Physical Traits
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Mental Traits
4 traits
Instincts
Instinct represents the animal's natural tendency to rebel against orders given to it. A wild or carnivorous animal has a rating of 5. An herbivore has a rating of 3. A wild carnivore has a rating of 7. This number represents the difficulty for uses of Animalism, Animal Ken, and other mind affecting abilities and powers on animals. Instincts come into play whenever a character attempts to command his ghoul. A Static Social Challenge is performed against the Instincts trait. Leadership or Animal Ken may be used to retest this challenge.
A ghouled animal immediately acquires the Negative Trait: Violent. Any wild animal also has the Derangement: Crimson Rage.
Willpower
Starting 2. Maximum 5.
Disciplines
Start with one dot in Potence (Prowess). An animal ghoul can learn the disciplines of Potence, Fortitude and Celerity but may only have a max level of these following this formula:
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Abilities
An animal ghoul can have a maximum of 3 traits in any available ability. The animal gets 3 points at creation. You can choose from the following list.
Athletics, Awareness, Brawl, Dodge, Flight (if applicable), Hunting, Intimidation, Survival, Sniping, Stealth
New additions & changes to existing rules will be listed in this section.
1.) Cosmetic changes
2.) Updated Picks, clarified throughout the packet, removed unneeded text.
3.) Moved the Animal retainers info to this packet.
